Unofficial fan guide

Batomon Showdown: Async PvP Auto-Battler Guide

Batomon Showdown guides, wiki notes, release info, and launch FAQs in one clean hub.

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Batomon Showdown is an asynchronous PvP auto-battler developed and published by berrymint, released on Steam on September 15, 2026 for Windows PC. Players choose a trainer, assemble a team of Batomon with trinkets and items, then queue battles that resolve server-side. This site covers release status, the creature-collection roster, trainer abilities, best team compositions for async PvP, system requirements, progression tips, and the Supporter Pack DLC.

Title
Batomon Showdown
Developer / Publisher
berrymint
Release date
September 15, 2026
Platform
Windows PC (Steam)
Base price
$14.99 USD
Introductory price
$9.74 USD until September 29, 2026
Mode
Asynchronous PvP auto-battler
Review status
Very Positive (88% of 358 reviews as of 2026-09-18)
DLC
Supporter Pack ($4.99, AppID 5255370)

What Batomon Showdown is and how the async loop works

Batomon Showdown is a brand-new IP from indie developer berrymint, and the asynchronous PvP auto-battler hook is what separates it from traditional creature-collection games. Instead of fighting in real time, you line up a roster of Batomon, attach trinkets and items, queue an opponent, and let the server resolve the battle while you step away. When you return, you claim rewards, swap members in or out, and queue the next match. Because battles resolve server-side, the gameplay loop rewards careful team building rather than twitch input, and that is the angle every guide on this site takes. For new players, the practical implication is that you do not need to grind reaction time to win ranked matches. You need a roster you have leveled through abilities and items, a trainer whose ability supports your team shape, and a sense of which synergies the current meta rewards.

Roster framing from the Steam tags

The Steam store page tags the title as a Creature Collector, Auto Battler, and Card Battler, and also lists Dragons, Horses, Cats, and Dogs as topical tags. The combination signals a roster that mixes familiar creature silhouettes with collectible progression. The monsters page frames the roster using these tags and explains how the collection loop works without overpromising per-monster details that are not yet publicly enumerated.

Coverage on this site

This site is organized around a small set of stable pages rather than dozens of thin articles. The release-status page answers the date, platform, and pricing questions that drive most launch-day search traffic. The monsters page frames the roster using the Steam tag list. The trainers page covers the trainer selection system and what trainer abilities do for your team. The best-team page brings together trainer, Batomon, trinket, and item choices into synergy archetypes you can copy or adapt. Two more pages round out the practical side: the system-requirements page lists minimum PC specs and notes the Steam Deck compatibility status, the tips page collects progression advice for new players, and the dlc-skin-pack page covers the optional Supporter Pack and how it relates to the base game. Every guide links outward to the right adjacent page so you can move from release status into team building without hunting for the next article.

Where to start

Recent updates

FAQ

Is Batomon Showdown out right now?

Yes. Batomon Showdown launched on Steam on September 15, 2026, and is available on Windows PC. As of 2026-09-18 it holds a Very Positive aggregate from 88% of 358 reviews on its store page.

How much does Batomon Showdown cost?

The base price is $14.99 on Steam, and an introductory price of $9.74 runs until September 29, 2026. The optional Supporter Pack DLC is sold separately for $4.99.

What platforms does Batomon Showdown support?

The Steam store page lists Windows PC as the supported platform at launch. Other platforms such as macOS, Linux, or consoles are not announced as of 2026-09-18.

Do I need to be online to play Batomon Showdown?

Yes. Batomon Showdown is built around asynchronous PvP matches that resolve on the server. You queue a battle, leave the client, and return to claim the result.